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  • X
    X xtnb4rumklic233
    Introductions
    Hell is Us: The Great Game That 2025 Buried (And I'm Still Sad About It)

    Hell is Us: The Great Game That 2025 Buried (And I'm Still Sad About It)

    Hell is Us, a grimdark semi-open-world action game, was crushed by Hollow Knight: Silksong's same-day 2025 launch. Horrible timing, brilliant game.

    Ever shown up to a party only to realize you're wearing the same outfit as the host, but the host is a literal rockstar and everyone is screaming their name? That's basically Hell is Us in 2025. I played it, I loved it, and then I watched Hollow Knight: Silksong drop on the exact same day and absolutely obliterate the internet. Now it's 2026, and I'm still here, nursing a grudge and a save file. 😤

    Hell is Us is Rogue Factor's greatest creative leap so far. It's a grimdark, semi-open-world action game that refuses to hold your hand. No map markers? Check. No quest arrows? Check. Just you, a weird drone, and a world that wants you dead. It's the kind of game that makes you feel smart when you figure something out, and then immediately stupid when you walk into an ambush. But that's the charm. It rejects traditional open-world design with passion and panache, as the reference article says. And I agree. It's respectable and fascinating.

    But here's the thing: 2025 was an absurdly packed year. Every month felt like a new blockbuster. Kingdom Come Deliverance 2? Great, but forgotten. Death Stranding 2? Wild. Clair Obscur: Expedition 33? A masterpiece. And then there's Hell is Us, a brand-new IP with no established fanbase, launching into a hurricane. I'm not saying it's a tragedy, but it's definitely a 'what if' scenario.

    Now, let's talk about the elephant in the room: Horizon. Remember Horizon Zero Dawn? Gorgeous game, new IP, launched five days before The Legend of Zelda: Breath of the Wild. Five days! And then Horizon Forbidden West launched a week before Elden Ring. A week! Talk about bad timing. Here's a handy table:

    Game
    Release Date
    Competitor
    Competitor's Release Date

    Horizon Zero Dawn
    Feb 28, 2017
    Zelda: Breath of the Wild
    Mar 3, 2017

    Horizon Forbidden West
    Feb 18, 2022
    Elden Ring
    Feb 25, 2022

    Hell is Us
    Sep 4, 2025
    Hollow Knight: Silksong
    Sep 4, 2025

    Notice a pattern? Hell is Us didn't just compete with Silksong; it shared the same birthday. And Silksong wasn't just popular—it literally broke Steam. I tried to buy it on launch day and got stuck in a queue longer than my morning commute. Meanwhile, Hell is Us was sitting there, looking cool, but nobody had time.

    The real kicker? Hell is Us and Silksong appeal to the same demographic. We're talking grimdark, semi-open-world, no hand-holding, 'figure it out yourself' energy. If you love Silksong's obtuse Metroidvania structure and labyrinthine world design, you're probably the target audience for Hell is Us. But if you bounce off Silksong, you're not going to suddenly love Hell is Us. So there's no 'well, I'll just play the other one' escape hatch. It's a direct collision.

    So where does that leave us in 2026? Hell is Us is a good game. Not a masterpiece, but an 8/10 that tries something different. It's not perfect—I could complain about the combat for hours—but it's memorable. And the Horizon games eventually found a strong foothold despite their stiff competition. Maybe Hell is Us can do the same. Maybe in a year or two, people will discover it on sale, or through word of mouth, and realize they missed out.

    Or maybe it'll just be that game that got crushed by Silksong. Either way, I'm glad I played it. And hey, if you're one of the few who skipped Silksong (are you okay?), give Hell is Us a shot. It's weird, it's frustrating, and it's got a drone that beeps at you. What more do you want? 🤖

    If you're planning to circle back to a game like this months later, timing the purchase can be almost as tricky as the game itself. Prices bounce between storefronts, regional discounts pop up without warning, and a good sale can disappear in a day.

    That's the gap DealNest fills. Rather than manually checking every launcher and key seller, you can use [this price tracking tool]( to monitor price history, set alerts, and grab a deal when it finally lines up with your backlog. It won't make the release calendar any less crowded, but it can make catching up a lot cheaper.

    https://dealnesthq.com


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  • X
    X xtnb4rumklic233
    Introductions
    Silksong Guide: How to Reach Sands of Karak and Find Shakra's Map

    Silksong Guide: How to Reach Sands of Karak and Find Shakra's Map

    Reach the Sands of Karak in Hollow Knight: Silksong with this route guide: get Clawline, beat Great Conchflies, meet Pinstress, and climb up.

    Reaching the Sands of Karak in Hollow Knight: Silksong is one of those late-Act 2 milestones that feels equal parts triumph and test of patience. The area sits behind a demanding platforming route, a duo boss, and a few ability checks, so players who rush in without Clawline or a healthy supply of Rosaries will likely find themselves backtracking. The good news is that the path becomes much clearer once players understand the intended sequence: obtain Clawline in the eastern Underworks through Whiteward, travel to the Bellway Station in Blasted Steps, float down near the left wall, defeat the Great Conchflies, meet the Pinstress, and then use Needle Strike and Clawline to climb into the Sands of Karak. As of 2026, this route remains one of the most memorable and mechanically demanding stretches in Silksong's second act.

    Quick Route at a Glance

    Step
    Action
    Important Detail

    1
    Acquire Clawline
    Found in eastern Underworks, accessed through Whiteward

    2
    Reach Blasted Steps Bellway Station
    Head right, then down

    3
    Descend carefully
    Float throughout the fall and stay near the left wall

    4
    Enter first left passage
    Leads to the Great Conchflies duo boss

    5
    Defeat Great Conchflies
    Dodge both bosses and attack when they pop up

    6
    Head left after arena
    Glide right to the Pinstress hut

    7
    Talk to Pinstress
    Grants Needle Strike

    8
    Head left for grapple point
    Harpoon and use Clawline to climb

    9
    Take top-left passage
    Continue upward while avoiding wall bugs

    10
    Arrive in Sands of Karak
    Hit yellow balls, use corals, find Shakra

    Prerequisites and Preparation

    The first hard requirement is the Clawline ability. It is located inside the eastern part of the Underworks, which players can access through Whiteward. Without Clawline, the later harpoon points and vertical traversal in this route simply cannot be completed. Players should also prepare for a boss fight, because the path to the Sands of Karak passes directly through the Great Conchflies arena.

    Rosaries are another consideration. Shakra sells the Sands of Karak map for 90 Rosaries, and players who arrive with an empty purse may feel stuck. Fortunately, the area is not a dead end. There are quite a few shortcuts that lead to different locations, as well as a Bellway Station. Players can use the Bellway Station to travel to an area where farming is easier, collect a substantial purse, and then return to buy the map. That makes the journey less punishing than it first appears, especially for explorers who like to bank resources before committing to a long platforming run.

    The Route to the Sands of Karak

    Once Clawline is in hand, players should make their way to the Bellway Station in Blasted Steps. From there, the route begins by heading right and then down. The fall is long, and control matters more than speed. Players should float throughout the fall and stay near the left wall. The first passage they come across on the left will lead them to an area where they will face the Great Conchflies.

    This is a duo boss fight, so awareness is everything. Players need to watch where both bosses are coming from and dodge them while finding windows to attack whenever they pop up. Greedy hits are dangerous here; the fight rewards patience, positioning, and clean dodges more than raw aggression. After the Great Conchflies are defeated, players should head left of the boss arena.

    The next section is a small but satisfying traversal challenge. Players can basically glide all the way to the right and reach the hut where the Pinstress resides. Talking to the Pinstress grants the Needle Strike ability. From there, players should head left to find a grapple point they can harpoon at. By repeatedly using Clawline to make their way up, they will eventually need to go through the passage on the top left.

    The climb continues upward, and this is where the wall bugs become a serious threat. They deal two mask damage, so trading hits is a bad idea. Players should keep their movement deliberate and avoid panicking when the platforming tightens. As they progress further, they will finally reach the Sands of Karak.

    Inside the Sands of Karak

    The Sands of Karak introduce a new layer of platforming built around yellow balls and coral. Players should hit the yellow ball in the area, which causes platforms to appear in front of them, as well as corals that they can down slash to make their way forward. After the second yellow ball, the platforms begin forming to the right and to the top left corner as well. The top left corner leads to a Memory Locket that players can pick up to increase the slots on their Crest. That reward alone makes the detour worthwhile, especially for players who want more flexibility in their build.

    After grabbing the Memory Locket, players should head right. They will need to jump, float, and then harpoon to the wall, where they will find the yellow ball on top. Hitting the ball and going down causes platforms to form on the left. Players should then harpoon across the spikes and head up, then through the right passage. Here they will spot a new enemy. Towards the left, above them, is a room where Shakra is sitting at the end. Talking to Shakra allows players to buy the map for 90 Rosaries.

    Tips for a Smoother Run

    • 🧗 Use Clawline patiently. The route is built around it, and rushing often leads to unnecessary falls.

    • 🛡️ Respect two-mask damage. The wall bugs in the climb are not worth trading hits with.

    • 🪙 Farm Rosaries before the final stretch if the purse is light. The Bellway Station makes this practical.

    • 🗺️ Buy the map from Shakra for 90 Rosaries. It makes later exploration in the Sands of Karak far less confusing.

    • 💎 Grab the Memory Locket. Extra Crest slots are a long-term benefit.

    • ⚔️ Learn Needle Strike. The Pinstress grants it before the hardest climbing begins.

    Final Thoughts

    The Sands of Karak is not just another map room in Silksong. It is a test of the movement vocabulary that Act 2 keeps expanding: Clawline, floating, harpooning, down slashing, and boss dodging all come together in one route. Players who prepare properly, defeat the Great Conchflies, speak with the Pinstress, and keep an eye out for Shakra will walk away with a new map, a Memory Locket, and a stronger understanding of Silksong's vertical design. For completionists and explorers alike, it is a journey worth taking.

    Once you've conquered the Sands of Karak and are ready to dive deeper into Pharloom, you might find yourself looking for the best deals on the game, its DLC, or even a controller that can handle the precise platforming. DealNest gathers offers from across the web so you can [compare prices here]( and ensure your next gaming purchase doesn't break the bank.

    Whether you're hunting for a physical copy, a digital key, or accessories to enhance your setup, having a reliable comparison tool saves time and money. DealNest makes it easy to spot discounts and bundle deals, so you can focus on the challenge ahead rather than the checkout screen.

    https://dealnesthq.com


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  • X
    X xtnb4rumklic233
    Introductions
    Silksong's No Double Damage Mod Is a Beautiful Trap

    Silksong's No Double Damage Mod Is a Beautiful Trap

    Hollow Knight: Silksong triple damage mod intensifies the double damage debate, challenging players with even harsher gameplay.

    Let me start with a confession: I am not a masochist. At least, I did not think I was until I stumbled across a mod for Hollow Knight: Silksong called No Double Damage (But better). If you have spent any time in Pharloom since the game launched back in 2025, you already know the debate. Silksong is hard. Not just hard for a sequel, but hard in a way that makes the original Hollow Knight feel like a gentle warm-up. So when I heard someone had made a mod to remove double damage, I thought, finally, a mercy. Then I read the description. The mod removes double damage by making it triple damage instead. Yes, really. Cue the monkey's paw curling.

    The Double Damage Debate That Refuses to Die

    Since Silksong launched in 2025, its difficulty has been the main topic of conversation. And I do mean the main topic. Forget lore theories. Forget dreamnail-style mysteries. The real question on every player's lips was: why does everything hit for two masks? In the original Hollow Knight, most regular enemies and environmental hazards dealt one mask of damage. In Silksong, a lot more of them deal two. That changes everything. A simple mistake against a random fly can cost you a third of your health. A spike pit does not just sting; it ruins your day.

    The developers did listen, at least a little. There was a patch that made some boss fights easier and reduced some Rosary costs for things like Bellway stations and benches. That helped. But the double damage stayed. For many players, that is the sticking point. It is not the bosses that break them; it is the ordinary rooms. It is the feeling that the world itself is out to get you.

    So a modder named TheLima made a mod to fix that. The only thing is, the fix is a trap. No Double Damage (But better) does exactly what its name suggests, sort of. As the description says, it removes the boring double damage from the game by making it triple damage instead. I laughed when I read that. Then I winced. Then I checked the download count.

    A Monkey's Paw Wish for Mercy

    When the mod first surfaced, it had 888 unique downloads. How many of those people knew what they were getting into? How many saw the name, clicked install, and only later realized they had signed up for a harder game? That is anyone's guess. But I love that it exists. It is the perfect joke for a community that has spent months arguing about whether Silksong is too hard or just hard enough.

    Now, you might be thinking: if you heal three masks at a time anyway, does triple damage really matter? After all, one heal can still recover a triple hit. So what is the difference? That is a fair question. On paper, it sounds almost balanced. In practice, it is not. Because healing takes time. Because you often get hit while healing. Because a triple hit can put you into one-shot range for the next attack. Because environmental hazards do not care about your heal timing. The mod does not make the game easier. It makes the game a different kind of cruel.

    And that is the point. Some players do not want easier. They want spicier. They want a second run that feels dangerous again, but they are not ready for Steel Soul mode. You know, the permadeath mode that deletes your save if you die. That is a commitment. A triple damage mod is just a casual way to flirt with disaster. You can uninstall it when your hands start shaking.

    The Modding Menu in 2026

    By 2026, the Silksong modding scene has grown a lot. There are mods that genuinely make the game easier, like reducing double damage to a single mask. There are quality-of-life mods that add conveniences, tweak bench costs, or smooth out some of the more annoying systems. And then there are mods like this one, which exist because someone looked at a complaint and decided to answer it with a punchline.

    Here is a quick breakdown I wish I had before I started browsing:

    Mod style
    What it does
    Who it is for

    Easier double damage
    Reduces double damage to one mask
    Players who want original Hollow Knight difficulty

    Quality-of-life
    Tweaks benches, Rosary costs, and other annoyances
    Everyone, honestly

    No Double Damage (But better)
    Turns double damage into triple damage
    Absolute lunatics

    Steel Soul
    Permadeath, one life, no mercy
    Masochists and speedrunners

    Speaking of speedrunners, they are the ones who prove the game is not too hard for everyone. A documented record of 1:17:05 was set just a week after release. Think about that. While I was still learning enemy patterns, someone had already beaten the whole game in under an hour and twenty minutes. That is not normal. That is a different species.

    Would I Install It?

    So, would I install No Double Damage (But better)? On my first playthrough, absolutely not. I value my controller. I value my blood pressure. But for a second run, when I already know the bosses and I want to feel that old fear again? Maybe. Maybe I would install it for one evening, die three times in the first area, and then uninstall it with a laugh.

    That is the beauty of mods. They let you customize your suffering. You can make Silksong easier. You can make it harder. You can make it ridiculous. The only real question is: what kind of player are you? Are you the kind who wants a fair fight? Or are you the kind who looks at a triple damage mod and thinks, hmm, that sounds interesting?

    If you are the latter, I will see you in Pharloom. I will be the one hiding behind a bench, healing three masks at a time, and wondering why everything hurts so much. 🩹💀

    Whether you are chasing a harder Silksong run or just building a backlog of brutal games to suffer through next, it helps to know when the price drops. That is where [game price tracker]( comes in: DealNest keeps an eye on store discounts so you can spend less on the games you will inevitably rage-quit, then come back to the next day.

    No need to pay full price for your next challenge. Check DealNest before you add anything to your cart, and save your money for the controller you might throw.

    https://dealnesthq.com


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  • X
    X xtnb4rumklic233
    Introductions
    Hollow Knight: Silksong Wailing Mother Quest Guide: Track and Defeat the Broodmother

    Hollow Knight: Silksong Wailing Mother Quest Guide: Track and Defeat the Broodmother

    Wailing Mother quest guide for Hollow Knight Silksong: track the Broodmother, get her eye, and finish this Grand Hunt.

    Wishwall quests in Hollow Knight: Silksong have given players a reason to revisit Pharloom's safe areas long after the main path has moved on. Among these requests, the Wailing Mother quest stands out as a Grand Hunt that blends investigation, platforming, and a tense boss encounter. Assigned to the Songclave safe area in Choral Chambers, this wish sends Hornet into the Slab to silence a monstrous presence known only as the Wailing Creature. By the end of the hunt, that creature reveals itself as the Broodmother, and her eye becomes the proof needed to complete the quest. For players exploring Silksong in 2026, this guide covers every step, from unlocking the wish to turning in the final item.

    🗺️ Quest Overview

    Detail
    Information

    Quest Name
    Wailing Mother

    Quest Type
    Grand Hunt

    Quest Board
    Songclave Wishwall in Choral Chambers

    Objective
    Track and slay the Wailing Creature, later known as Broodmother

    Key Item
    Broodmother's Eye

    Turn-In Location
    Songclave's Wishwall

    Main Reward
    Quest completion and Wishwall progress

    The Wailing Mother is not a simple bounty. It asks Hornet to follow a trail of slime through one of Silksong's most oppressive regions, then survive a boss fight against a creature that overwhelms the arena with summoned flies. The quest adds depth to Pharloom's lore while giving players a challenging Grand Hunt that feels distinct from standard exploration.

    🔓 Prerequisites and Wishwall Unlock

    Before the Wailing Mother wish appears on the Songclave Wishwall, Hornet must complete several earlier requests. The first batch of wishes on that board, including Balm for the Wounded, must be finished. Players also need to advance far enough in the Act 2 main story. Without that progress, the Grand Hunt remains locked, and the Wishwall will not offer the Wailing Mother quest.

    This structure encourages players to engage with the Wishwall system gradually. Each completed wish builds trust with Songclave and opens new opportunities. The Wailing Mother is one of the more substantial rewards for that ongoing commitment.

    🧭 Reaching the Slab

    Once the quest is active, Hornet must travel to the Slab. There are two reliable routes, and both use the Ventrica network and Bellway system.

    • Route One: First Shrine's Ventrica

    Enter the First Shrine's Ventrica and teleport into the Choral Chambers. From there, climb a few floors until reaching the gate that leads outside the Choral Chambers and into the Slab.

    • Route Two: Grand Bellway's Ventrica

    Use the First Shrine's Ventrica to teleport to the Grand Bellway's Ventrica. From that point, use the Bellway to teleport directly to the Slab, then climb from the bottom to the top.

    Both paths work, but the second route can save time if the Bellway is already unlocked. The Slab is vertical and dangerous, so players should prepare for platforming, enemy encounters, and a fair amount of climbing.

    🐌 Tracking the Wailing Creature

    After getting the Wailing Mother quest, Hornet needs to track and slay the Wailing Creature in the Slab. The creature is later identified as the Broodmother, and she is located northwest of the Slab, almost on the highest floor. To find her, players should look for slime trails scattered all over the Slab area. These trails are the key to navigation, especially because the prison's layout can be disorienting.

    The slime marks a path rather than a single room. Hornet will need to move upward through the Slab, checking side passages and upper platforms. Rushing can lead to missed turns or unnecessary damage. Taking time to scan for slime makes the hunt smoother and preserves resources for the boss.

    🕳️ Inside the Broodmother's Chamber

    When Hornet reaches the Wailing Mother quest chamber, a crack in the wall behind her becomes the true entrance. Interacting with it lets her enter the hole and progress through a linear path. Along the way, a couple of fly enemies such as Guardfly and Wardfly attempt to block progress. These foes are not the main threat, but they can drain health before the boss if players are careless.

    After the fly enemies are dealt with, the Broodmother makes her appearance. The transition is sudden, and the arena leaves little room for mistakes. Players should enter the fight with full health and a clear plan.

    ⚔️ Boss Fight: Broodmother

    The Broodmother fight is a test of crowd control and patience. She summons a lot of flies during combat, and if those summons are ignored, the arena becomes overwhelming quickly. Hornet should take out the flies as they appear, then look for openings to strike the Broodmother.

    Helpful tactics include:

    • 🪰 Prioritize adds. Clear the summoned flies before focusing on the boss.

    • 🛡️ Avoid her attacks. Do not trade hits. Silk is better spent on healing or safe damage.

    • ⏳ Wait for the right moment. Strike after her attacks end, not during them.

    • 🧵 Use Hornet's mobility. Dash and air movement can create space when the arena gets crowded.

    • ❤️ Retreat to heal. If the fly swarm grows too large, create distance and recover before re-engaging.

    Defeating the Broodmother is not about raw speed. It is about controlling the room. Once the adds are managed, the boss becomes far more predictable, and Hornet can chip away at her health safely.

    🎁 Reward and Turn-In

    After slaying the Broodmother, Hornet receives the Broodmother's Eye. This item is the proof required by the Wishwall. To finish the quest, return to Songclave's Wishwall and deliver the eye. Turning in the Broodmother's Eye completes the Wailing Mother quest in Hollow Knight: Silksong.

    Completing this Grand Hunt contributes to Wishwall progression and reinforces the connection between Hornet and Pharloom's survivors. It also rewards players who explore the Slab thoroughly and pay attention to environmental clues. For anyone working through Silksong's side content in 2026, the Wailing Mother quest is a memorable challenge that is worth seeing through to the end.

    Between Grand Hunts, many Silksong players shift focus to the wider gaming landscape — wishlisting upcoming titles, comparing editions, or hunting for a controller sturdy enough to survive a boss marathon. Prices fluctuate constantly across storefronts and regions, and keeping track of them by hand quickly turns into a chore that nobody asked for.

    That is where [this price tracking tool]( earns its keep. DealNest watches listings for the games and gear you actually care about and lets you know when something genuinely drops in price, so you can stop refreshing store pages and second-guessing whether today's discount is the real one. It is a small quality-of-life upgrade for anyone who would rather spend their time playing than bargain hunting.

    https://dealnesthq.com


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  • X
    X xtnb4rumklic233
    Introductions
    Silksong Fast Travel in 2026: Every Bellway and Ventrica

    Silksong Fast Travel in 2026: Every Bellway and Ventrica

    Silksong fast travel guide: unlock all Bellways and Ventricas, 12 Bell Beast Stations and 7 Citadel routes.

    Hornet’s legs were never meant for endless walking. In the opening hours of Silksong, she dragged herself through Bone Bottom, her needle clicking against damp stone, until a low bell hummed somewhere below. That bell was the first Bellway—a fast travel system that would soon turn her grueling pilgrimage into a series of convenient hops. And let’s be honest, nobody wants to sprint across half a kingdom just to buy a new pin.

    At the beginning, Hornet must get around the world with nothing but her spindly black legs until she discovers the Bellways. These stations allow instant travel between all unlocked fast travel locations. In Silksong, Bell Beast Stations and Ventricas are the primary forms of fast travel that players can engage with. The Bellways come first, opening relatively early, and they quickly become the backbone of any long exploration run.

    To unlock the first route, players discover the Bellway in Bone Bottom, then free and subdue the Bell Beast in The Marrow. The creature—ancient, weary, and more than a little dramatic—bows its head once defeated, and from that moment on, its bells answer Hornet’s call. It is a strange partnership, but a practical one.

    In total, there are 12 Bellways to discover in Silksong, including eight during Act 1 and four more in Act 2. Some are unlocked for free, but you may have to pay Rosaries for others. You know the drill: pay up, or walk. A few Bellway locations cannot be discovered until you reach Act 2, yet they still connect back to Act 1 areas, letting Hornet revisit prior zones more conveniently. That backward compatibility matters, because Pharloom has a habit of hiding secrets in places you thought you had finished with.

    When Act 2 arrives, the Citadel introduces a new flavor of fast travel: Ventricas. These seven stations are found exclusively within the Citadel and Act 2 areas. You do not lose access to the Bellways—both fast travel systems co-exist and provide travel to different parts of the map. Each Ventrica costs 80 Rosaries to unlock upon discovery, except for the Terminus Ventrica, which can be accessed by any other Ventrica you discover. Well, mostly. The Terminus is the generous exception.

    So, what does the full fast travel network look like in 2026? Here is a quick breakdown:

    System
    Total Locations
    Act Availability
    Cost
    Notes

    Bellway (Bell Beast Station)
    12
    8 in Act 1, 4 in Act 2
    Varies; some free, some Rosaries
    Connects back to earlier zones

    Ventrica
    7
    Act 2 Citadel only
    80 Rosaries each
    Terminus Ventrica is the exception

    Bellway quick facts 🐝🔔

    • 12 Bell Beast Stations in total.

    • 8 unlock during Act 1.

    • 4 more appear in Act 2.

    • Some are free; others demand Rosaries.

    • They remain useful even after Ventricas arrive.

    Ventrica quick facts 🏛️⚙️

    • 7 Ventricas in total.

    • All are inside the Citadel and Act 2 areas.

    • Each costs 80 Rosaries, except Terminus.

    • Terminus can be reached through any other Ventrica.

    • Bellways and Ventricas co-exist, so Hornet never loses her old routes.

    The Bell Beast snores at its stations, patient and slightly smug. The Ventricas hum their metallic tunes, waiting for a handful of Rosaries. Hornet, meanwhile, learns to weave through Pharloom like a needle through silk. The map stops feeling like a maze and starts feeling like a network—one bell at a time. ...

    In the end, whether you are replaying Silksong in 2026 or diving in for the first time, knowing every Bellway and Ventrica location saves hours of backtracking. The game gives you two fast travel languages: the warm, beastly bells of the Bellways and the cold, mechanical pulse of the Ventricas. Hornet speaks both fluently. And really, that is what makes the journey bearable—and occasionally even pleasant.

    That same instinct for trimming wasted effort carries over outside the game, too. Anyone who has waited months for a sale on a game, a controller, or a console knows the feeling: hopping between storefronts, comparing prices, and second-guessing whether today is the day to buy. It is the real-world version of backtracking through a zone you have already cleared. Using [this price tracking tool]( from DealNest turns that chore into a single route—watch the items you want, get notified when the number drops, and spend your attention on playing rather than refreshing tabs.

    Efficiency, whether in Pharloom or in a shopping cart, is really just about knowing the fastest way to the thing you actually want. Hornet would approve.

    https://dealnesthq.com


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  • X
    X xtnb4rumklic233
    Introductions
    Silksong Guide: How I Found the Blasted Steps Map Before Act 1's End

    Silksong Guide: How I Found the Blasted Steps Map Before Act 1's End

    Get the Blasted Steps Map in Hollow Knight: Silksong from Shakra for 70 Rosaries to survive sandstorms and worms.

    After I defeated the Widow in Bellhart, I believed the worst was behind me. I was wrong. The next area in Hollow Knight: Silksong, Blasted Steps, greeted me with a howling desert of ravenous sand worms and wind that turned every jump into a gamble. In 2026, this biome still stands as the closing area of Act 1—unless you take the alternate path through Sinner's Road. If you are like me and value your Rosaries, you will want the Blasted Steps Map early.

    Why? Because the Blasted Steps is not just another room. It is a highly vertical region with thick sandstorms, heavy winds, and dunes that hide worms ready to devour me instantly. One slip, and I was gone. The map does not make the wind stop, but it does keep me oriented when the screen fills with sand. What good is a map if you cannot reach the cartographer? That is the trick.

    Where I Found Shakra

    Like most maps in Silksong, the Blasted Steps Map comes from the cartographer Shakra. I found them in the right portion of the Blasted Steps, tucked inside a small cave. But reaching that cave is the challenge. The route from Shellwood is a test of patience and timing.

    I started at the bench coming from Shellwood. From there, I headed left across a series of small platforms. I kept walking left until I reached a tunnel that slopes upward. This is where the Cling Grip ability—found in Shellwood—becomes essential. Without it, I could not scale the walls. I carefully wall climbed to the top of the shaft and moved right. Then I climbed upward and walked left until I came across another bench. From there, I continued left until I entered the Blasted Steps.

    Now, what happens when the wind gusts hit mid-jump? I learned the hard way: they slow you down and push you toward the sand below, where the worms are eagerly waiting for their next meal. So I timed every jump, used the wind currents instead of fighting them, and kept moving right.

    The Route to Shakra

    After entering Blasted Steps, I continued right. I handled a series of jumps and wind currents until I faced a flying enemy with a red drill-like head. That enemy is a warning: the area is not playing around. I followed the path a little further, and there was Shakra waiting in a small cave.

    I spoke to them, and I purchased the Blasted Steps Map for 70 Rosaries. Yes, 70 Rosaries. It felt expensive in the moment, but it saved me hours of blind wandering.

    Item
    Vendor
    Cost
    Location

    Blasted Steps Map
    Shakra
    70 Rosaries
    Right portion of Blasted Steps, small cave

    Hazards I Faced

    The Blasted Steps does not just throw wind and worms at you. I also ran into Great Conchflies, and eventually the Last Judge, the final boss of Act 1. That fight is brutal if you go in unprepared. I learned that picking up the Needle Strike charged attack from the Pinstress first makes these fights much easier. If you are struggling, do not rush the Last Judge. Get Needle Strike. It changes everything.

    What makes the Blasted Steps so dangerous? The wind is not just visual. It affects your jump arcs, your dash timing, and your ability to land on small platforms. I often found myself drifting toward the dunes even when I thought I had a clean jump. The worms below are not forgiving. They devour you instantly, which means every mistake costs a full retry from the last bench.

    Here is what I wish I had known before entering:

    • 🌪️ Wind gusts can slow you mid-jump and push you into worm-filled sand.

    • 🪱 Sand worms devour you instantly if you slip into the dunes.

    • 🗺️ The map costs 70 Rosaries from Shakra.

    • 🧗 Cling Grip is required to climb the upward tunnel from Shellwood.

    • ⚔️ Needle Strike from the Pinstress helps against Great Conchflies and the Last Judge.

    • 🪑 Benches are scarce, so plan your route before you commit to a long jump sequence.

    Final Thoughts

    Is the Blasted Steps Map worth 70 Rosaries? For me, absolutely. The area is vertical, disorienting, and unforgiving. Without the map, I would have missed Shakra's cave, fallen into worm sand, and probably rage-quit before Act 1 ended. With the map, I could plan my jumps, mark benches, and focus on the real threat: the Last Judge.

    So if you are coming from Bellhart after the Widow, do not skip the cartographer. Head left from the Shellwood bench, use Cling Grip, climb the shaft, and keep moving until you reach Shakra. Buy the map. Then take on the Blasted Steps with confidence—or at least with fewer deaths than I had. In 2026, this route remains one of the most punishing and rewarding detours in Silksong's first act.

    Between boss attempts like the Last Judge, it is easy to lose track of how much you are spending on games in general. If you tend to pick up a few Metroidvanias after finishing a hard-won act, watching for discounts before you hit the checkout can save you enough to fund a whole new playthrough. That is where a tool like DealNest comes in handy—it tracks price drops across Steam so you are not manually refreshing store pages every sale event.

    Rather than buying on impulse the moment a title catches your eye, it helps to set a target price and let a [steam deal finder]( alert you when that number finally appears. You get to keep your Rosaries—and your real money—for the games you actually intend to finish, instead of the ones that sit unplayed in your library while you queue up one more attempt at a boss you have memorized frame by frame.

    https://dealnesthq.com


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    Introductions
    Silksong Gave Me the Itch: 8 3D Games I’m Playing in 2026

    Silksong Gave Me the Itch: 8 3D Games I’m Playing in 2026

    Hollow Knight: Silksong fans seeking Metroidvania and Soulslike adventures will love these unique, action-packed game recommendations.

    Hello, my name is a person who has spent an unreasonable amount of time staring at a bug with a needle. It is 2026, and Hollow Knight: Silksong is no longer the shiny new obsession — it is the comfortable old obsession I refuse to put down. Team Cherry's sequel tore through review charts, message boards, and sales charts when it arrived, and for a glorious stretch of September, it felt like every player on Earth was collectively lost in Pharloom. But zeitgeists end. So what is a bug-loving, parry-hungry, map-obsessed player supposed to do when the credits roll and the community slowly logs off?

    I could replay Silksong. I have. Twice. But I also want polygons. Is that so wrong? I love 2D Metroidvanias, but sometimes I want to see a weird creature's antennae in glorious 3D. So I went looking for games that scratch the same itch: Soulslike punishment, Metroidvania exploration, action-adventure wonder, and, ideally, a protagonist that is not a standard human with a sword. Here are the ones I recommend in 2026, whether you are mourning Silksong or just need a new labyrinth to get lost in.

    Metroid Prime: The Original Bug Hunt

    Metroid Prime is one of the best Metroid games of all time, and the Switch remaster made it easier than ever to revisit. The Metroid series is a classic Metroidvania franchise — the genre name did not come from nowhere — and Hollow Knight owes it a huge debt. Like most Metroid entries, Samus is given a vague objective, and she accomplishes it without much complaint. Players travel through sprawling dungeons, unlock powers, fight insect monsters, and generally feel tiny on an unsettling alien planet. If you love Hornet's acrobatics, Samus's morph ball and scan visor will feel like a family reunion.

    Another Crab's Treasure: Shells, Souls, and Sea Sickness

    Another Crab's Treasure is a Soulslike with a cute edge. It takes place underwater and stars a crustacean. A hermit crab named Kril loses its shell and tries to get it back, but unfortunately, most of the seabed has gone wild with some sort of violent disease. You fight enemies, earn points toward a skill tree, unlock new ways to get around, and — most importantly — find new shells. From pop cans to old tennis balls, Kril can equip them all to gain new benefits while exploring a crumbling undersea kingdom. It is adorable, brutal, and exactly the kind of weird animal protagonist Silksong fans appreciate.

    Tunic: A Cute Puzzle Box With Teeth

    Tunic is a perfect little top-down adventure for fans who miss older Zelda games and want to get lost in a strange new world. Not just the in-game world, either — the meta-narrative will suck you in. You will have to decipher hidden meanings within the lore to progress past certain parts and unlock new content. It is a big-brain type of experience. Even though it seems like a cute Zelda homage on the surface, there is a lot more to it, and giving specifics would spoil things. Let us just say Hollow Knight: Silksong fans will like the map layout.

    Bloodborne: The Gothic Nightmare Sibling

    The Hollow Knight franchise undoubtedly pays homage to the Soulslike genre and FromSoftware, who helped create the genre's identity. Among their many games, Silksong players will probably like Bloodborne the most. Bloodborne's gothic city is interconnected through gates and waterways, and depending on the choices made, the world can change, revealing new terrors and hidden pathways. Plus, there is a pivotal moment that is not unlike what happens to Hornet in Silksong regarding The Slab. Saying anything more about either would be a spoiler, but let us just say Bloodborne is a challenging action RPG wrapped in a haunting horror shell.

    Cocoon: A Bug, a Ball, and a Big Brain

    Cocoon is a top-down puzzle game without much context to its story. Players control a bug-like creature that is attuned to a strange ball. You use that ball to solve physics-based and multidimensional puzzles as you move through a labyrinthine dungeon. While there is not much in the way of combat — although there are boss battles — Silksong fans will appreciate the atmosphere and the bug protagonist. It is different, but it invokes the same vibes of exploring a foreign land without much help.

    Hell is Us: No Map, No Mercy, No Markers

    Hell is Us was released alongside Hollow Knight: Silksong, and it unfortunately is not getting as much attention, even though the two share a lot in common. Unlike most games out there, Hell is Us does not use quest markers or contain a visually accurate map. Players instead have to navigate this post-apocalyptic world by reading notes and paying attention to context clues, like what playing old-school adventure games was like. It is like the original The Legend of Zelda on the NES with some light Soulslike and Metroidvania elements, and it is perfect for players who wish to get lost in a strange world.

    Crypt Custodian: Janitor Cat in the Afterlife

    Crypt Custodian takes place in the afterlife, wherein an ordinary house cat becomes a more anthropomorphic creature. After causing some damage to some godly structures, players are then punished and forced to become a janitor. However, that is not where this Zelda-like adventure ends. In this game, brooms are as strong as swords, and players will learn to wield them well. While not fully 3D, the animations help the art pop out more, and overall, it is a game that Hollow Knight: Silksong fans will enjoy.

    The Plucky Squire: Out of the Book, Into the Desk

    The Plucky Squire is the best of both worlds, with stellar hand-drawn animations and stunning 3D visuals. The narrative is about a character from a book who soon gains the power to leave his story. As the titular hero, players will have to climb around a child's desk and interact with the real world to progress back into the storybook world. It is another example of an action-adventure game, but one with an interesting puzzle structure. It also often tips the genre on its head with oddball gameplay surprises, from a boxing game to a turn-based RPG.

    Quick Comparison Table

    Game
    Why Silksong Fans Will Like It
    Creature Factor

    Metroid Prime
    Alien dungeons, insect monsters, power unlocks
    Samus and bugs

    Another Crab's Treasure
    Soulslike combat, shell swapping, underwater decay
    Hermit crab

    Tunic
    Zelda-like exploration, meta puzzles, map secrets
    Small hero

    Bloodborne
    Gothic interconnected world, brutal action, hidden paths
    Beastly horrors

    Cocoon
    Bug protagonist, physics puzzles, eerie atmosphere
    Bug-like creature

    Hell is Us
    No quest markers, note reading, lost-world exploration
    Post-apocalyptic weirdness

    Crypt Custodian
    Broom combat, afterlife cleaning, Zelda-like adventure
    Cat turned janitor

    The Plucky Squire
    Hand-drawn 2D and 3D, genre-bending surprises
    Storybook hero

    Final Thoughts: The Itch Never Really Dies

    So, what do you do when the Silksong zeitgeist fades? You find another strange world, another impossible boss, another map that makes you mutter, 'wait, where am I?' The games above are not all identical to Silksong — some are 3D, some are top-down, some are puzzle boxes — but they share the same DNA: exploration, challenge, atmosphere, and a love of the weird. In 2026, the backlog is endless, and the community is still here. So pick a shell, sharpen a needle, or grab a broom. The next obsession is only a few deaths away.

    Of course, part of the fun of chasing down these hidden gems is the hunt itself — tracking down a copy, waiting for the right moment, and making sure you're not overpaying for a game you might have skipped two years ago. Between sprawling backlogs and constant sales across Steam, console storefronts, and key resellers, it's easy to lose track of what a title is actually worth right now.

    That's where a little bit of comparison shopping saves both time and money. Sites like [game price comparison]( let you check current listings across multiple stores in one place, so you can grab that next obsession without paying full price — leaving more room in the budget for the one after it.

    https://dealnesthq.com


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    Introductions
    Silksong Guide: How to Reach Weavenest Atla and Find Its Map

    Silksong Guide: How to Reach Weavenest Atla and Find Its Map

    Silksong's Weavenest Atla guide reveals how to unlock the hidden area using Needolin Skill and wall jump in Moss Grotto.

    How to Reach Weavenest Atla in Silksong

    Weavenest Atla is a hidden area in Hollow Knight: Silksong that many players see within the first hour of play, yet cannot enter until the end of Act 1. Its entrance is a large weaver-shaped door in Moss Grotto, visible from the early game but sealed by a missing ability. This guide explains the prerequisites, the exact route, and the location of the area map, along with the major rewards waiting inside. As of 2026, the process remains tied to story progression, the Needolin Skill, and a few precise movements through Bellhart, Shellwood, and Bone Bottom.

    Prerequisites for Weavenest Atla 🗺️

    Before the door opens, players must advance the main story until they reach Bellhart. At that point, a new objective appears: The Threadspun Town. This objective sends the player into Shellwood to acquire the wall jump ability. After gaining wall jump, they must continue right and defeat the Widow. The reward for defeating the Widow is the Needolin Skill, which is the key to opening Weavenest Atla. Without Needolin, the weaver-shaped door remains inert, no matter how many times the player interacts with it.

    Requirement
    Location
    Purpose

    Story progress to Bellhart
    Bellhart
    Unlocks The Threadspun Town objective

    Wall jump ability
    Shellwood
    Allows vertical traversal and route access

    Defeat the Widow
    Shellwood, right side
    Grants the Needolin Skill

    Needolin Skill
    Reward from Widow
    Opens the weaver-shaped door

    Bellway fast travel
    Any Bellway Station
    Speeds up return to Bone Bottom

    Step-by-Step Route to Weavenest Atla 🧭

    • Progress the main story until Bellhart is reached and The Threadspun Town objective appears.

    • Travel into Shellwood and obtain the wall jump ability.

    • Head right through Shellwood and defeat the Widow to earn the Needolin Skill.

    • Go to the nearest Bellway Station and fast travel to Bone Bottom.

    • From Bone Bottom, head left and down into Moss Grotto.

    • Inside Moss Grotto, move right until a large weaver-shaped door comes into view.

    • Stand next to the door and press Triangle or Y on a controller, or D on a keyboard.

    • Pass through the door to arrive in Weavenest Atla.

    The door itself is impossible to miss for observant players. It has a distinctive weaver motif and sits in a part of Moss Grotto that many people explore early. The trick is not finding the door but returning with the correct skill. Once Needolin is active, the interaction prompt appears and the path opens.

    Finding the Weavenest Atla Map 📍

    The map for Weavenest Atla is close to the entrance, but it is easy to overlook. After entering the area, the player should keep going straight and then head right. They will find two glowing cylinders. Striking these cylinders activates a mechanism in the room behind them. That mechanism jets the player down to the bottom of the area. However, before taking that downward route, the player should interact with the rune tablet nearby. This rune tablet reveals the map for Weavenest Atla.

    Mapping the area early is useful because Weavenest Atla contains several optional collectibles and a boss encounter. The layout is smaller than many other regions in Silksong, but its compact design hides multiple points of interest. A Spool Fragment, a Mask Shard, a boss in one corner, and an NPC who upgrades the Hunter's Crest are all located within this secluded nest.

    What to Collect in Weavenest Atla ⚔️

    Weavenest Atla may be small, but it is dense with rewards. The most important find is the NPC who upgrades the Hunter's Crest. This upgrade can change the player's combat approach and make certain fights more manageable. The area also holds a Spool Fragment, which contributes to Silk-related upgrades, and a Mask Shard, which increases survivability. A boss waits in one corner for players who want an extra challenge. Because the area is optional in terms of exploration, it is possible to miss these rewards entirely if the player rushes through.

    Item or Encounter
    Type
    Why It Matters

    Hunter's Crest upgrade
    NPC service
    Alters combat style and crest performance

    Spool Fragment
    Collectible
    Progress toward Silk capacity upgrades

    Mask Shard
    Collectible
    Progress toward additional health

    Boss encounter
    Optional fight
    Challenge and possible rewards

    Rune tablet
    Map unlock
    Reveals the Weavenest Atla map

    Tips for a Smooth Visit 💡

    Players should make sure they have rested at a bench and are prepared for combat before entering. Although the route to Weavenest Atla is not long, the boss in the corner can punish an unprepared traveler. It is also wise to activate the map before dropping down via the cylinder mechanism, because the lower section can be disorienting on a first visit. If the interaction prompt at the weaver-shaped door does not appear, the player has not yet obtained Needolin. In that case, they should return to the Threadspun Town objective and confirm that the Widow has been defeated.

    Conclusion 🧵

    Weavenest Atla is a memorable example of Silksong's layered exploration. The entrance is visible early, but the area stays locked until the player follows the main story to Bellhart, explores Shellwood, defeats the Widow, and earns the Needolin Skill. From Bone Bottom, the journey through Moss Grotto is short, and the weaver-shaped door opens with a simple button press. Inside, the map is found by hitting two glowing cylinders and using the nearby rune tablet. With the map in hand, players can safely pursue the Spool Fragment, Mask Shard, optional boss, and the NPC who upgrades the Hunter's Crest. For anyone aiming to complete Silksong's secrets in 2026, Weavenest Atla is an essential detour that rewards patience and preparation.

    After wrapping up everything Weavenest Atla hides, you might find yourself wanting to track down other deals in the metroidvania genre or even gift a copy of Silksong to a friend. That's where a site like DealNest comes in—it gathers offers in one place so you can quickly [check game prices]( across different platforms. It's a handy tool for any hunter who prefers spending time exploring rather than comparison shopping.

    https://dealnesthq.com


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    Introductions
    The Last 455: Why Pontiac’s 1976 Trans Am Still Steals My Heart in 2026

    The Last 455: Why Pontiac’s 1976 Trans Am Still Steals My Heart in 2026

    The 1976 Pontiac Firebird Trans Am 455 HO is an affordable muscle car icon—Pontiac's last big-block V8.

    I still remember the first time I heard a 1976 Pontiac Firebird Trans Am 455 HO wake up. It was not a polite little starter motor whine. It was a deep, rattling, carb-fed growl that made the windows in my garage buzz. That was five years ago, and now in 2026, that memory still gives me goosebumps. Because here is the crazy part: this final big-block Pontiac is still shockingly affordable. While Hemi Mopars and LS6 Chevelles have become auction royalty, the last 455-powered Trans Am remains the blue-collar hero of the muscle car world.

    By 1976, Detroit was not exactly having a party. Emissions regulations, rising insurance premiums, and the oil crisis had forced the Motor City to retreat with its tail between its legs. Horsepower ratings fell, compression ratios dropped, and even the mighty muscle car brands had to rethink everything. But Pontiac had one last card to play: the 455-cubic-inch High Output V8. It was not the fire-breathing monster of the early 1970s—factory numbers said 200 horsepower and 330 lb-ft of torque—but it still had enough twist to shove you back in the seat and make the rear tires beg for mercy. It came almost exclusively with a Super T10 four-speed manual, and the iconic Screaming Chicken hood decal was the chef’s kiss on top.

    Let me tell you, the 455 HO did not just start. It awakened. It shuddered, snorted, and then settled into a lumpy idle that felt like the car was breathing. Contemporary reviews called it crude, and in 2026 that is probably true. But crude is exactly what I want from a muscle car. Small-displacement engines can be fast, but they cannot replicate that feeling. The 455 was Pontiac’s final big-block in the Firebird, and it carried a symbolic weight that no spec sheet can capture. It was the last time buyers could get Pontiac’s biggest engine before downsizing took over. In hindsight, it was the closing chapter of an American tradition.

    Production numbers make it even more special. Pontiac built 46,701 Trans Ams in 1976, but only 7,528 were ordered with the 455. The T-top versions are rarer still, and the 50th Anniversary Special Edition came with that now-iconic black-and-gold Smokey and the Bandit paint job, unique stripes, and honeycomb wheels. I am not gonna lie: every time I see one, I get a little weak in the knees. It is a rolling time capsule from a world that no longer exists.

    But the real story for me is the price. In 2026, Hagerty still values a good-condition 1976 Trans Am 455 HO around the low $30,000s. That is less than a new Volkswagen Golf GTI, which in 2025 started just over $31,000 and has half the displacement, no V8 soundtrack, and none of the retro cool. Let that sink in. You can buy a genuine big-block piece of Pontiac history for the price of a loaded compact hatchback. Here is how it stacks up against other legends:

    Car
    Typical value (2026)

    1976 Pontiac Firebird Trans Am 455 HO
    $30,000–$40,000

    1970 Dodge Challenger R/T 426 HEMI
    $200,000–$300,000

    1970 Chevelle SS 454 LS6
    $100,000+

    1970 Boss 302 Mustang
    $100,000+ for concours

    That table is why I call the 455 Trans Am the most undervalued collector car of the 1970s. It is not a garage queen. It is a driver. Pontiac tuned the chassis and gave it a wider stance, so it actually handles with more confidence than many of its rivals. You can take it on a weekend cruise, let the shaker scoop suck in air, and feel the torque push you down the road. It is practical enough for modern traffic, as long as you are willing to feed that big V8. And honestly? That is the point.

    Pontiac itself is gone. General Motors phased out the brand after the 2008 financial crisis, and by 2010 it was over. In 2026, Pontiac has been dead for more than a decade and a half. That fact makes the 1976 Trans Am 455 HO even more precious. It is not just a cool car. It is the last of its kind: the final Pontiac to feature the 455 cubic inch V8, a big middle finger to a changing industry, and a reminder that the market does not always reward nostalgia in predictable ways.

    So if you have been dreaming of a big-block muscle car but thought you needed six figures, wake up. The 1976 Pontiac Firebird Trans Am 455 HO is still out there, still affordable, and still ready to rumble. Do not let it sit in an air-conditioned garage. Drive it. Let it shake the parking lot. Let it remind you what American muscle was all about. That is what I plan to do in 2026, and I cannot wait.

    If you are ready to stop daydreaming and start hunting for a car like this, the search itself can be half the adventure — and half the frustration. Classifieds are scattered across a dozen sites, prices swing wildly depending on region and condition, and by the time you spot a clean 455 HO, someone else has already called dibs. That is exactly the kind of gap [DealNest]( was built to close, pulling deal listings into one place so you spend less time refreshing browser tabs and more time figuring out whether that black-and-gold survivor in the photos is the one worth driving three states to see.

    Whether you are chasing a Trans Am or just keeping an eye on where the affordable end of the muscle car market is heading, having a single hub for listings and pricing signals makes the whole process feel less like a gamble. The cars are still out there. The trick is knowing where to look before someone else does.

    https://dealnesthq.com


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    Introductions
    How I Became a Homeowner in Hollow Knight: Silksong (And You Can Too)

    How I Became a Homeowner in Hollow Knight: Silksong (And You Can Too)

    Pharloom Bellhome offers bug warriors a cozy, customizable sanctuary; unlock your dream abode with quests and Rosaries in Bellhart.

    Listen, I've spent countless hours in Pharloom, dodging spiked balls and getting my silk handed to me by giant bugs. But nothing—and I mean nothing—prepared me for the sheer domestic bliss of owning a Bellhome. It's like finding a warm cup of tea in a hurricane of hostility. So here's my tale of how I became the proud owner of a cozy bell-shaped abode, and how you can too without losing your mind or your Rosaries.

    Unlocking the Bellhome: A Homeowner's Odyssey 🏠

    First things first: you can't just waltz into Bellhart and claim a home. You've got to earn it. Think of it as the world's most dangerous homeowners association. To even start, you need to defeat Widow and complete the Threadspun Town task. That opens up Bellhart, and from there, you'll want to keep exploring Pharloom and returning to the Wish board like a moth to a very quest-heavy flame.

    There are three quests you should complete:

    • Restoration of Bellhart (required)

    • My Missing Courier (recommended)

    • My Missing Brother (recommended)

    Donating 250 Rosaries kicks off the town's reconstruction. While that's happening, finish those two courier quests—they unlock a courier service that will become your best friend for the Rosary grind ahead. As you build up the town and save its patrons, talk to Pavo. Always make sure he has nothing new to say. Eventually, once you've found more benches and explored more map areas, the construction finishes. If you've been diligent with the Wishes, your next chat with Pavo rewards you with the Bellhome Key.

    Your Bellhome is on the third level of the town, above the Pinmaster and Relic Seeker. Use the key, step inside, and bask in the glow of the Resident trophy/achievement. For now, it's just a bed. But oh, the decorating possibilities!

    Decorating Your Bellhome: Because Even Bug Warriors Need Throw Pillows 🎨

    Once you have the key, head to Frey at the Bellhart general goods store. She sells all the decorations, except the Spa, which requires you to buy two other upgrades first. These items are expensive and serve little practical purpose beyond making your home look fabulous. Here's the full list:

    Upgrade
    Price
    What Is It?

    Desk
    380 Rosaries
    Allows you to read Relics you've turned in to the Relic Seeker.

    Gleamlights
    320 Rosaries
    Lights up the home's interior.

    Bell Lacquer
    520 Rosaries
    Paint the outside of the bellhome: Red, Silver, Black, Yellow, or Blue.

    Personal Spa
    1,100 Rosaries
    Adds a second floor with a hot spring that regenerates Silk and Masks.

    Most decorations appear immediately after purchase, but the Bell Lacquer takes time to apply—you can watch the paint dry while you adventure, which is oddly satisfying.

    Gathering Rosaries Fast: The 45-Minute Money Method 💰

    Altogether, all upgrades cost a staggering 2,320 Rosaries. That's like trying to teach a Grub to tap dance—daunting but not impossible. The key is the courier service. With Tipp & Pibb's Courier Service unlocked, you can make deliveries that pay very well.

    My go-to is the Pilgrim's Rest run, netting about 239 Rosaries every four minutes. You'll need the Silkshot tool (or similar) and the Pollip Pouch. If Pilgrim's Rest isn't available, Bone Bottom is the next best choice, giving 128 Rosaries if you defeat the fishermen on the way. But Pilgrim's Rest is the safest and most lucrative.

    Here's my step-by-step route:

    • Go through Greymoor, taking out the scissor bug in the first room.

    • Dash right until you reach the room with another scissor bug patrolling above. Destroy him from below if you can.

    • In the room with the trident bug, use your trap to defeat it quickly. Kill the other bug beyond it before climbing up.

    • Use your trap in the pilgrims room to take out the first three and last two bugs. You can kill the bellbearer between the pilgrim sets from below.

    • Dash to Far Fields and fall down on the right side for the first two wind sections.

    • Switch to the left side and fall gently onto the left side next to the shortcut.

    • Run to Pilgrim's Rest to drop off the package.

    • Fall down toward the Bellway Station, but stop by the target practice room to kill both bugs.

    • Take the Bellway back to Bellhart to repeat as necessary.

    With this method, you can afford every upgrade in under 45 minutes. No Rosary Strings, no risk of losing your hard-earned geo—just pure, efficient capitalism. Before you know it, your Bellhome will be the envy of every bug in Pharloom. And honestly? After all those boss fights, you deserve a spa day. 🛁

    If there's one thing a long courier grind teaches you, it's the value of patience and a route you can repeat without thinking—and that instinct has a habit of following you out of Pharloom. Holding off on a purchase until the price finally drops is the real-world version of the same discipline, and it pays off just as reliably.

    For anyone who'd rather not sit around refreshing storefronts hoping the number moves, a [game price tracker]( like DealNest does the watching for you, surfacing discounts across stores so you can decide when a title is actually worth the spend. Same efficiency mindset, just pointed at your wallet instead of your Rosary count.

    https://dealnesthq.com


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    Introductions
    My Missing Courier Wish: Finding Tipp in Hollow Knight Silksong

    My Missing Courier Wish: Finding Tipp in Hollow Knight Silksong

    Silksong My Missing Courier Wish guide: track Tipp in Lower Shellwood, free Bellhart, unlock Multibinder, Spool Fragment, Memory Locket.

    During my latest pilgrimage through Hollow Knight: Silksong in 2026, I finally resolved the My Missing Courier Wish—a side quest that had been taunting me from Bellhart’s wish board like a half-remembered melody. I had put it off for weeks, distracted by the game’s sprawling map and brutal bosses, but the promise of new shop inventory was too tempting. So I sharpened my needle, stocked up on silk, and set out to find a courier named Tipp who had vanished somewhere in Lower Shellwood.

    Before I could even accept the wish, I had to free Bellhart from its curse. That meant breaking the town’s grim spell so its townsbugs could walk freely, open their shops, and speak with me again. Once Bellhart breathed easy, the wish board appeared, and My Missing Courier became available. The description pointed me toward Lower Shellwood, and I felt the familiar itch of a trail gone cold.

    Tracking Tipp: A Trail of Four Clues

    The hunt for Tipp unfolded like a silk thread snagged on a bramble—each clue a knot I had to untie. The tracking nodes were not marked on my map, so I relied on environmental hints. Here is how the trail broke down for me:

    • Location Hint #1 — I found the first clue almost exactly in the middle of Lower Shellwood, with fragments lying on the ground. Inspecting them triggered a prompt to track Tipp. The trail pulled me west and up into a dead-end corridor, where the second node waited.

    • Location Hint #2 — From that first drop, I headed further west, still in the bottom section of the map, until I reached the exit toward Bone Bottom. At the end of that area, the third hint glimmered.

    • Location Hint #3 — This one led me into the western portions of the map, into the bench room leading to Bone Bottom. It was a shorter tracking hint, guiding me downward into a small corner where several bugs skittered around the final hint.

    • Final Hint — For the last node, I descended the vertical shaft to its middle section. Tipp’s location was on the left-hand side, on a cliff facing inward toward the drop. Two bugs surrounded him. I killed both to free him, and he spoke with me before making his way back to Bellhart.

    The vertical shaft swallowed me like a hollow reed drinking rain, and for a moment I wondered if I had missed a turn. But the final clue was unmistakable: a courier trapped, not by chains, but by the quiet menace of Shellwood’s fauna.

    What Tipp Unlocks in Bellhart

    Once Tipp returned to Bellhart, I headed back to see what the shop now offered. The inventory had expanded with a few expensive but powerful items. If you are short on rosaries, you may need to grind, but these are worth the effort:

    Item
    Effect

    Multibinder Tool
    Extends the act of binding to gain greater healing.

    Spool Fragment
    Adds extra silk to your reserves.

    Memory Locket
    Expands your Crests.

    With Tipp saved and the town inventory stocked, I felt my kit grow sharper. Greater healing, extra silk, and a memory locket to expand my Crests—each upgrade felt like adding a new verse to a song I was still learning to sing. The Multibinder Tool alone changed how I approached boss fights, letting me bind longer and recover more health in tight spots.

    Final Thoughts from a 2026 Run

    Even in 2026, with countless patches and community discoveries, My Missing Courier remains one of Silksong’s more humane wishes. It does not demand a boss fight or a pixel-perfect platforming gauntlet. Instead, it asks you to pay attention, to read the land, and to follow a trail that unspools like a spool of silk caught in a thornbush. For me, that quiet detective work was a welcome pause between Hornet’s more violent errands.

    If you are still wandering Pharloom, I recommend finishing this wish before you push into the game’s later regions. The shop upgrades are practical, the tracking puzzle is satisfying, and Tipp’s return to Bellhart adds a small but meaningful warmth to the town. So grab your needle, free Bellhart if you have not already, and head to Lower Shellwood. Tipp is waiting—and he has been waiting far too long. 🧭🕷️🛒

    If you are the kind of player who likes chasing side quests and hidden vendors before moving on, that same patience can pay off when building out your library. I usually keep a shortlist of games I want to try next and check [game deals today]( on DealNest before paying full price—especially useful when a sale lines up with a lull between Silksong sessions.

    It is not tied to Pharloom or Tipp, but if you enjoy the rhythm of exploring, upgrading, and discovering quiet corners, DealNest is a handy place to spot discounts on similar metroidvanias and indie adventures without breaking your rosary budget.

    https://dealnesthq.com


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    Introductions
    How to Snag the Architect Key in Silksong (and Not Die Trying)

    How to Snag the Architect Key in Silksong (and Not Die Trying)

    Get the Silksong Architect Crest: find the Architect Key, White Key, and Clawline in Act 2, then solve the lever puzzle in the Chapel.

    So, you've made it to Act 2 of Silksong, and you've heard whispers about a fancy new Crest that lets you craft tools mid-combat like some kind of silk-powered MacGyver. That's the Architect Crest, and to get it, you first need the Architect Key. I spent an embarrassing amount of time wandering the Underworks, getting dunked in lava, and arguing with a lever, so you don't have to. Here's my step-by-step guide, peppered with my own tears and occasional triumph.

    Step 1: Get the White Key (Because Everything Needs a Key)

    After you leave the Underworks and reach the Coral Chambers in Act 2, your first order of business is finding the White Key. This shiny little rectangle unlocks the elevator that takes you down into Whiteward and eventually to the eastern section of the Underworks. Where is it? Top right of the Citadel, inside the Songclave. I know, I know—the Citadel is huge. Just hug the right wall and pray. Once you grab it, haul yourself back and make your way to the Underworks. You'll eventually hit a bench where you can hear some NPC yapping away. That's your target, but you can't reach him yet. Of course you can't. Why would anything be simple?

    Step 2: Detour for the Clawline Ability (Because You're Not Spider-Man Yet)

    Frustrated? Good. Now go left from the bench, then down to the bottom where the lava is. Yes, actual lava. Head right and prepare for a platforming section that made me question my reflexes, my controller, and my life choices. This hellish gauntlet leads to the central part of Eastern Underworks, where you'll find the Clawline ability. Grab it, and suddenly you can grapple like a silken Indiana Jones.

    Step 3: Return to the Bench and Harpoon Your Way to the NPC

    With Clawline in hand, head back up to the bench. Jump up and look for a grapple point. Harpoon it and swing your way into the NPC's room. Inside, you'll meet the Twelfth Architect—a charming fellow who sells various Tools and, more importantly, the Architect Key for 110 Rosaries. Yes, 110. I hope you've been hoarding your Rosaries like a dragon. If not, go farm some enemies and come back. He'll wait. He's very patient.

    Step 4: The Lever Puzzle (or: How I Learned to Stop Worrying and Hit Everything)

    With the key in your pocket, head right of the NPC. There's a lever—hit it. A door opens. Go up and turn left to find a second lever. Hit that too. Now you're in an area above the Twelfth Architect. Jump and dash to the left side, and hit the third lever. Congratulations, you've activated a passage that leads to a locked gate bearing the Architect's symbol. Use your key, and step into the Chapel of the Architect. Unlike other chapels that throw bosses or enemy waves at you, this one is blissfully empty. No enemies. Just you, your key, and a shiny new Crest. Walk over and claim the Architect Crest using your Bind.

    What Does the Architect Crest Actually Do?

    The Architect Crest has a unique slot layout: 3 Red, 2 Blue, 2 Yellow, and 0 White. Here's a quick table for you visual learners:

    Slot Color
    Number

    Red
    3

    Blue
    2

    Yellow
    2

    White
    0

    Press up + Circle/B on your controller to spend Silk and craft new tools on the fly. It's like having a tiny workshop in your pocket. The normal and charged attacks are also different—they look like screws that can shred foes. I'm not kidding. Hornet literally attacks with spinning screws. It's absurd and I love it.

    Final Tips (From Someone Who Suffered)

    • 🗝️ Don't forget the White Key. You'll feel silly.

    • 🌋 The lava platforming section is brutal. Take breaks. Hydrate.

    • 💰 Save up 110 Rosaries before visiting the Twelfth Architect. He doesn't haggle.

    • 🔧 The Architect Crest is fantastic for tool-focused builds. Experiment!

    • 😅 The levers are not hidden, but they are easy to miss if you're panicking. Breathe.

    And that's it! Now go forth and craft tools mid-air like the chaotic silk warrior you were meant to be. If you see me in the Underworks, still stuck on that lava jump, please don't laugh. Too loudly.

    If all that Rosary grinding left you thinking about how to stretch a budget, you're not alone—Hornet's economy is harsh, but at least real-world spending doesn't require farming enemies in the Underworks. For anyone who'd rather put that hoarding instinct to better use on actual purchases, DealNest is a handy spot to keep an eye on, especially if you're building out a library of games to play once you finally put Silksong down (assuming that day ever comes).

    They track [PC game discounts]( across a range of storefronts, which is a lot less tedious than refreshing store pages one by one. Worth a look between boss attempts—just don't blame me if you end up with a backlog longer than your list of unfinished Crests.

    https://dealnesthq.com


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    Introductions
    Silksong: How Long to Beat It Without Crying (Too Much)

    Silksong: How Long to Beat It Without Crying (Too Much)

    Hollow Knight: Silksong game length varies—main story takes 20-25 hours, while completionists may spend up to 50 hours exploring.

    I've been playing Hollow Knight: Silksong since it dropped, and let me tell you, this game is a time vortex. One minute you're casually exploring a mossy cave, the next you've lost an entire weekend to a boss that looks like an angry pillow. But how long does it actually take to beat? Well, that depends on whether you're a "just here for the story" type or a "I must find every single secret or I will perish" type. Let me break it down for you, based on my own painful, beautiful experience.

    First, let's get one thing straight: Silksong is a Metroidvania, which means the game's length is as flexible as a gymnast made of rubber. You can sprint through the main story in about 20 to 25 hours, assuming you don't get stuck on a boss for three hours like I did with that one in the late game. (Seriously, that boss had more phases than a moody teenager.) But if you want to explore a bit more freely, expect 27 to 30 hours. And if you're a completionist? Buckle up, buttercup, because you're looking at 45 to 50 hours.

    The Main Story: A Sprint Through the Pain

    If you're like me and you want to see the credits without selling your soul to every optional side quest, you can beat the main path in about 20 to 25 hours. That's just Acts 1 and 2, by the way. The catch? Focusing on the main path makes the game harder because you're skipping power-ups and tools that would make your life easier. It's like trying to assemble IKEA furniture with a spork—you might get there, but you'll be sweating and questioning your choices.

    And here's the thing: your mileage may vary wildly. If you're a platforming god, maybe you'll breeze through. If you're like me and you spend 45 minutes trying to nail a single jump, add a few hours. Boss fights are the real time sinks. Some you'll one-shot, others will make you question your entire gaming career.

    The Completionist Run: Where Time Goes to Die

    Now, if you're a completionist, Silksong is a buffet of content. We're talking 45 to 50 hours, and that's if you're efficient. If you're like me and you get distracted by every shiny object, add another 10 hours. The checklist for a full completion is intense:

    • Unlock the map of every biome (all 28 of them, because why not?)

    • Acquire all Silk Skills, Tools, and Ancestral Arts

    • Find every hidden area and claim all important items like Spool Fragments and Mask Shards

    • Finish all wishes, which unlocks a secret third act with The Abyss biome

    • Find and complete every achievement, including the hidden ones

    That last one is a doozy. It's like trying to collect every grain of sand on a beach—noble, but slightly insane.

    The Biomes You Can't Avoid (Unless You're a Wizard)

    If you're sticking to the main story, you'll still visit a bunch of biomes. Here's the exact order, in case you want to plan your suffering:

    • Moss Grotto

    • The Marrow

    • Deep Docks

    • Far Fields

    • Greymoor

    • Bellhart and Shellwood

    • Blasted Steps

    • Grand Gate (only for a moment)

    • Underworks

    • Choral Chambers

    • Cogwork Core, Whispering Vaults, High Halls

    • The Cradle

    That's 12 areas, but the game has 28 biomes total. So you're skipping a lot. It's like reading a choose-your-own-adventure book but always picking the same page—you'll still get a story, but you're missing the wild twists.

    So, How Long Should You Take?

    Honestly, it depends on what you want. If you just want to experience the story, 20-25 hours is fine. If you want to explore without going full completionist, 27-30 hours. If you're a glutton for punishment and want every achievement, 45-50 hours. And if you're like me, you'll probably fall somewhere in between, spending way too long trying to find that one hidden room because you're convinced there's a secret there. (There wasn't.)

    In the end, Silksong respects your time if you respect its challenges. Just don't expect to speedrun it on your first try. That's like trying to teach a goldfish to juggle—technically impressive, but ultimately futile.

    Now, if you'll excuse me, I have a third act to unlock and a therapist to schedule. Happy gaming! 🎮

    If you're plotting your own Silksong marathon—or just lining up a few metroidvanias to fill the wait before your next obsession—keeping tabs on game deals can make that backlog a lot less painful. I've started browsing [DealNest]( for discounts on titles I'd otherwise overpay for, and it's been an easy way to stock up on rainy-day adventures without draining my budget.

    Whether you're after a sale on the base game or hunting for cheap indie gems to tide you over between boss fights, a quick look can save you a few coins. It won't unlock any secret endings for you, but at least your wallet gets a breather.

    https://dealnesthq.com


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    Introductions
    Where to Find the Grand Gate Map in Hollow Knight: Silksong

    Where to Find the Grand Gate Map in Hollow Knight: Silksong

    Grand Gate Map in Hollow Knight: Silksong guides players through Citadel’s vertical pathways, benches, and hidden challenges efficiently.

    Hornet’s journey in Hollow Knight: Silksong reaches a significant turning point after the Blasted Steps and the Last Judge fall behind her. The Grand Gate is not just a colossal architectural barrier; it is the threshold into the Choral Chambers and the official entry point to Act II. For players stepping into this towering section of the Citadel, securing the Grand Gate Map early can make the difference between a confident descent and a disoriented scramble through mechanical depths.

    Immediate Map Purchase After the Last Judge

    Unlike many earlier areas in Silksong where tracking down Shakra is a requirement before any map is available, the Grand Gate offers an immediate purchase. After the Last Judge is defeated, the path forward leads directly into the Grand Gate. From the site of the battle, Hornet should continue moving to the right until a pressure-sensitive platform appears.

    Standing on that platform opens a door to the right. Passing through brings the player face-to-face with the monumental gate itself. Just inside, a machine displaying a model of the Citadel can be inspected. This is where the Grand Gate Map can be purchased for 40 Rosaries. The process is straightforward: interact with the machine, insert the Rosaries, and the map is added to the inventory.

    So what makes this purchase worth the 40 Rosaries? The Grand Gate Map provides immediate orientation within the Citadel’s layered pathways, benches, and hidden challenges. Without it, players may still find their way, but they lose the ability to plan routes through one of the game’s most vertical and mechanically complex regions.

    Step-by-Step Route to the Grand Gate Map

    Step
    Action

    1
    Defeat the Last Judge at the Blasted Steps

    2
    Move right from the battle site

    3
    Step onto the pressure-sensitive platform to open a door

    4
    Enter the Grand Gate and inspect the machine with the Citadel model

    5
    Purchase the Grand Gate Map for 40 Rosaries

    Descending Into the Underworks

    With the Grand Gate Map in hand, players can safely push deeper into the Citadel. Continuing to the right after the purchase leads to an elevator. Activating the switch drops the lift downward, but the descent is far from smooth. The elevator jolts a couple of times and requires repeated hits on the switch. Eventually, the mechanism breaks, sending Hornet falling into the Underworks.

    The Underworks is a dangerous mechanical area located below the Citadel. It is filled with hazards that punish hesitation, but the map reference from the Grand Gate can help players recognize key landmarks even as the environment shifts from ornate citadel halls to grinding industrial depths.

    Unlocking the Clawline in The Cauldron

    Deep within the Underworks, players will eventually reach a new area called The Cauldron. This is where Hornet can unlock the Clawline, a grappling hook-like power that is widely considered an absolute must-have for exploring the rest of the game. The Clawline opens access to new shortcuts and allows traversal through areas that are otherwise unreachable.

    Does the Grand Gate Map directly reveal The Cauldron’s location? Not always. However, having the map earlier means players can recognize the transition points and avoid unnecessary backtracking as they navigate the Underworks toward this essential ability.

    For those pushing through Act II, the sequence is clear: defeat the Last Judge, enter the Grand Gate, buy the map for 40 Rosaries, ride the breaking elevator, survive the Underworks, and claim the Clawline. Each step builds on the last, and the Grand Gate Map is the first key to keeping that journey from becoming a blind drop into the Citadel’s depths.

    When you’re between runs and thinking about which games to tackle next, it helps to keep an eye on prices rather than paying full fare for every title that catches your eye. DealNest offers a straightforward [steam deal finder]( that surfaces current discounts and historical lows, making it easier to decide whether to buy now or wait for a deeper sale.

    That’s especially useful for metroidvania fans who want to compare deals on Silksong, similar indie action-platformers, or DLC and soundtracks without bouncing between store pages. If you’d rather spend your budget on more adventures than on full-price impulse buys, DealNest is worth a look before your next purchase.

    https://dealnesthq.com


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    Introductions
    How To Buy A Home In Hollow Knight: Silksong (And Why It Costs So Many Rosaries)

    How To Buy A Home In Hollow Knight: Silksong (And Why It Costs So Many Rosaries)

    Hollow Knight Silksong house guide: Hornet buys Bellhart's home for 650 Rosaries, then installs Materium and Farsight.

    Pharloom is not a home. It is a hostile, bug-infested obstacle course with benches that look like they were assembled by a blind carpenter. In Hollow Knight: Silksong, Hornet is a traveller, a wandering knight, a creature of perpetual motion. Rest is a bench. Safety is a rumour. And yet, after defeating the Widow, an empty house in Bellhart sits there like a tiny, roofless promise. As of 2026, this fixer-upper remains one of the game's strangest and most endearing side projects: a chance for a homeless warrior to become a homeowner, assuming the rosaries are available and the local landlord is in a good mood.

    The Key To The House 🏠

    Real estate in Pharloom is not cheap. Just like in real life, houses do not come with a complimentary jar of honey. The main requirement is completing every single quest on Bellhart's Wishboard, including the two restoration quests on offer. Those quests are:

    Quest
    Cost

    Restoration of Bellhart
    250 Rosaries

    Bellhart's Glory
    400 Rosaries

    That is 650 rosaries before the player even thinks about curtains. The smarter approach is to wait until the knight has at least reached the Citadel. The Citadel opens up excellent rosary farming spots, and it also contains a special item found only in the Memorium area. Once every Bellhart quest is complete and all the rosaries have been donated, the player should speak to Pavo. He will recognise the effort and reward the knight with the key. If Pavo refuses to hand it over, leaving the area and coming back usually fixes his sudden case of forgetfulness.

    Achievement Gallery

    The house is not just a place to store extra shells and regrets. It also becomes a small gallery for two interesting installations, both of which offer more insight into the game itself.

    Materium 🏆

    The Materium is relatively easy to find, tucked away near the top of Memorium in the Citadel. Exploring that area requires the Faydown Cloak, so players should not expect to grab it on a casual stroll. When installed in the house, the Materium displays the following objects that the knight has found and used throughout the adventure:

    • Quest Objects

    • Relics

    • Psalm Cylinders

    • Mementos

    Realistically, the Materium does not do anything mechanical. It is a museum of memories, a way to look back on every strange trinket and forgotten favour that shaped the journey. In a game about constant violence, that is almost disgustingly wholesome.

    Farsight 🔭

    The Farsight is an object that can be picked up in the Abyss at the beginning of Act 3. The image above shows the exact location. Once installed, it reveals many things related to total completion of the game. For example, looking at the save file just above the time played will show a completion percentage. It also displays missing slots in the tool display, so the player knows how many more tools still need to be found. Again, the Farsight is not particularly useful in combat, but it is a nice quality-of-life feature for completionists who enjoy staring at numbers and feeling judged by them.

    Home Refurbishments 🛋️

    After obtaining the key, the shop in Bellhart will stock a bunch of items that can be used to improve the humble dwelling. Are these things really worth buying? Probably not. Many players learn that the hard way, usually after spending a small fortune on decorative nonsense while their actual combat tools remain tragically underpowered. But if the knight is swimming in rosaries and has nothing else to buy, there is no harm in splashing some cash.

    The house does not make Pharloom less dangerous. It does not make the bosses fairer. It does not stop the benches from being placed at the exact opposite end of a difficult platforming section. What it does provide is a rare moment of belonging. In 2026, long after the initial chaos of release, that tiny Bellhart home still stands as a reminder that even a wandering knight deserves somewhere to hang her needle. And if the decorations are overpriced? Well, that is just Pharloom's version of a homeowner's association.

    Spending rosaries around Bellhart is one kind of shopping, but the real-world version — tracking down games without paying full price — is a different beast entirely. Whether it is Silksong itself or another metroidvania waiting to fill the gap between boss attempts, launch prices rarely stay that way for long, and knowing where the discounts actually surface saves both money and the small indignity of buying something the week before it goes on sale.

    That is where a resource like [DealNest game deals]( earns its keep: a quick scan of current offers before committing, so chasing the next adventure costs a little less than a fully upgraded needle. Pharloom's shopkeepers may never mark anything down, but the storefronts outside it occasionally do.

    https://dealnesthq.com


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    Introductions
    How I Unlocked Every Major Ability in Hollow Knight: Silksong

    How I Unlocked Every Major Ability in Hollow Knight: Silksong

    Hollow Knight: Silksong Ancestral Arts and upgrades unlock new Metroidvania exploration abilities, transforming traversal and progression.

    I have spent the last few weeks digging into Hollow Knight: Silksong, and I can tell you that exploration is both freeing and quietly locked behind some crucial upgrades. If you are used to Metroidvania rules, you know the drill: you wander, hit a dead end, and realize you need a permanent ability to move forward. In Silksong, the big gates are called Ancestral Arts. These are not something you equip. Once you unlock them, they are simply yours forever. Below, I want to share exactly how I got each one and what they actually do.

    Ability
    Type
    Key Use

    Swift Step 🏃
    Ancestral Art
    Fast run and midair dash

    Cling Grip 🧗
    Ancestral Art
    Jump along vertical walls

    Needolin 🎵
    Ancestral Art
    Play music to open special doors

    Clawline 🪡
    Ancestral Art
    Throw needle and pull yourself

    Faydown Cloak 🕊️
    Permanent ability
    Double jump

    Swift Step 🏃

    My first Ancestral Art came after I cleared two full biomes and finally reached the Deep Docks. I did not find it by accident. There is a statue on the top part of the map, but getting there took a little detour. I went to the right first, then followed a path up that looped me back to a lava area on the left. When I reached the statue, Swift Step unlocked automatically. This ability gives you a burst of speed, and while running, you can perform a higher jump that covers much more distance. I also learned that you can trigger it in midair. It acts a bit like a midair dash, though you will drift slightly downward during the dash instead of moving in a perfect straight line. That nuance took me a while to stop messing up.

    Cling Grip 🧗

    After I defeated Moorwing in the Greymoor biome, I entered Haunted Bellhart and then Shellwood. That path eventually threw me into the Sister Splinter boss fight. Once I beat the boss, I exited from the left and got near a statue. The route was not obvious. I had to drop down slightly on the left and then use a downward strike on a bunch of flowers to get back up. That little sequence felt very Metroidvania. Cling Grip changed how I looked at vertical spaces because it lets you constantly jump along any vertical wall. Scaling high walls suddenly became a puzzle of timing instead of a hard block. It also made backtracking in old areas feel much smoother.

    Needolin 🎵

    Not long after getting Cling Grip, I entered Bellhart again and fought the Widow. That fight was fast and aggressive, but beating it automatically unlocked Needolin. This one is a little different from the movement tools. Needolin lets you perform music at any place by using up some Silk. At first I thought it was just a flavor ability, but it is absolutely required to reach The Cradle area after you collect the three melodies in the Citadel. It can also open side paths in specific spots, like the bottom of Moss Grotto. To spot doors that respond to Needolin, look for a harp in the background and small holes in the doors. That visual language helped me stop wasting time on doors that looked special but were not.

    Clawline 🪡

    Clawline is one of the most important late-game tools I found. To get it, I had to beat the Trobbio boss in the Whispering Vaults, which led me back into the Underworks area. This time I could reach the Cauldron from a different side. The Cauldron was tough. It is a lava-filled area full of enemies that throw bombs, and the platforms disappear under you. I fell more times than I care to admit. Eventually I reached the spot where Clawline unlocks. The ability lets you throw your needle with a thread forward and then pull yourself to the needle. It covers massive gaps instantly, and it quickly became one of my favorite movement tools in the entire game.

    Faydown Cloak 🕊️

    Faydown Cloak is not exactly an Ancestral Art, but it is one of the permanent abilities you do not want to skip. It is essentially the double jump, and it helps a lot in late-game fights and opens numerous new areas. The journey to get it was anything but easy. I entered Mount Fay through The Slab, then climbed to the top through some genuinely treacherous parkouring. My best tip is to use Clawline on the suspended lifeform you see while climbing. It boosts you upward and gives back the Silk you used, which saved my run more than once.

    Overall, these permanent upgrades reshaped my whole playthrough. Some are hidden behind boss fights, others behind platforming routes that demand calm timing. The key is to watch for visual clues and not assume a dead end is truly dead. Once you have the right ability, a huge chunk of the map opens up.

    If you've conquered the toughest challenges in Silksong and are hungry for another adventure, hunting down your next game at a reasonable price can feel like a quest of its own. That's where DealNest comes in. It's a handy resource for gamers looking to save, and I've often used it to discover [where to buy cheap games]( before adding to my backlog. Whether you're after another metroidvania or something entirely different, it's worth checking out.

    https://dealnesthq.com


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    Introductions
    How Many Acts Are in Hollow Knight: Silksong and How Long to Beat It?

    How Many Acts Are in Hollow Knight: Silksong and How Long to Beat It?

    Hollow Knight: Silksong spans two main acts plus a secret Act 3, and a 100% run takes far longer than 30 hours.

    Hollow Knight: Silksong can feel surprisingly gentle during its first hour. Hornet tumbles into Moss Grotto, a green and peaceful region populated by harmless caterpillars and slow-moving flying bugs. But that sense of safety is temporary. If a player chooses to enter Hunter’s March, one of the hardest early regions, they will face a hand-numbing pogo challenge and two difficult boss fights that guard progress. This contrast sets the tone for the entire adventure, and it naturally raises two questions: how many acts are there in Silksong, and how long does the journey actually take?

    How Many Acts Are There in Hollow Knight: Silksong?

    Silksong does not use a traditional chapter select screen. Instead, its story unfolds across two main acts and one secret Act 3. A player who wants the full experience will therefore be playing three acts in total.

    Act
    Name
    When It Begins
    When It Ends

    Act 1
    Pharloom
    Hornet falls into Moss Grotto
    Hornet enters the Grand Gate of the Citadel

    Act 2
    Citadel of Song
    After entering the Citadel
    Hornet defeats the Monarch of Pharloom

    Act 3
    Abyss
    After meeting hidden requirements
    Hornet defeats the Act 3 final boss

    Act 1 begins when Hornet falls on Moss Grotto and continues until she enters the Grand Gate of the Citadel. Act 2 then runs until players defeat the Monarch of Pharloom. Defeating the Monarch is considered beating the game for the Speedrunner achievement, regardless of whether the player continues to Act 3 or not. But is the adventure really finished at that point? For a first playthrough, it is highly recommended to take the time to fulfill the requirements needed to reach Act 3.

    How Long Does It Take to Beat Silksong?

    Because Silksong is a Metroidvania, a single hour count can be misleading. The total time depends heavily on three personal factors:

    • Experience playing a Metroidvania game

    • Platforming expertise

    • Boss fight skills

    For a normal playthrough, a 100% completion will take far longer than 30 hours. There are two speedrunner achievements in the game, and the Speedrunner achievement is tied to defeating the Monarch of Pharloom. A player who ignores optional content can finish sooner, but a first blind run still demands repeated attempts at bosses and platforming gauntlets.

    Completion Goal
    Expected Commitment

    Defeat the Monarch only
    A focused first run, though still demanding

    Reach and finish Act 3
    A longer journey that can exceed 30 hours

    100% completion
    Far longer than 30 hours

    Why Some Areas Make the Game Feel Longer

    Hunter’s March is a perfect example of Silksong’s difficulty curve. Its pogo section asks for precise aerial control, while the two bosses guarding the area punish careless movement. Not every biome is required, however. Some regions can be skipped entirely if players do not wish to explore them. For a first playthrough, skipping may save time, but it also means missing upgrades, lore, and the requirements needed to reach the secret Act 3. Should a new player ignore those optional zones? Probably not, because Act 3 contains some of the most memorable moments in the game.

    Final Thoughts on Silksong’s Acts and Completion Time

    At its core, Silksong asks a simple question: how far is a player willing to go? The two main acts deliver a complete story, but the secret third act transforms the ending. As of 2026, the game’s structure remains a favorite topic among players, and community guides have made the requirements for Act 3 easier to understand. Even so, no guide can erase the hours spent learning boss patterns or mastering Hornet’s movement. A player who stops after Act 2 can claim a win, but the true size of Silksong only becomes clear when the Abyss is finished.

    Whether you're chasing the Speedrunner achievement or simply savoring every secret in Pharloom, the time you spend with Silksong is an investment. And like any investment, it's natural to want to maximize the return—not just in satisfaction, but in value. After all, the world of Metroidvanias is vast, and the next challenging adventure is always waiting.

    For players who like to keep an eye out for discounts on games, accessories, or other gear, [DealNest]( offers a straightforward way to browse current deals without the clutter. It's a useful stop for anyone looking to expand their library or upgrade their setup before diving into another intricate map.

    https://dealnesthq.com


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    Introductions
    Silksong's Secret Nerfs Are Proof Team Cherry Has a Heart

    Silksong's Secret Nerfs Are Proof Team Cherry Has a Heart

    Hollow Knight: Silksong's brutal difficulty hides secret nerfs: cogs and fans now deal one mask damage instead of two after launch complaints.

    After seven years of waiting, I finally sat down with Hollow Knight: Silksong in 2026, and my hands were sweating before the title screen even finished glowing. Seven years! I have changed jobs twice, my houseplants have died and been replaced, and yet Hornet still fights like she just learned I insulted her mother. I love it. I also kind of hate it, because Silksong launched with a difficulty curve shaped like a brick wall covered in saw blades.

    My first ten hours were less a heroic adventure and more a series of polite funerals for my own confidence. Compared to the original Hollow Knight, Silksong shipped with way more enemies and environmental hazards that deal double damage. That means one stupid mistake stops being a lesson and starts being a full health bar disappearing into the ether. Unsurprisingly, unhappy players flooded the internet. The launch complaints got so loud that Silksong racked up more than double the negative reviews Hollow Knight ever received. That is an achievement, just not the kind Team Cherry wanted.

    When Team Cherry announced its first patch, I read the notes like they were a love letter. The official list promised a slight difficulty reduction in early game bosses Moorwing and Sister Splinter, plus a reduction in damage from Sandcarvers. They also mentioned various additional fixes and tweaks, which I assumed was polite developer language for changing the font on a menu.

    Turns out, the patch notes were hiding secrets. A sharp-eyed player on Reddit named TomNook5085 noticed that some hazards got quieter nerfs than the official notes suggested. After reading that, my buddy Luke and I did our own follow-up testing, because clearly neither of us had anything better to do than get smacked by machinery in the name of science.

    Here is the part that made me gasp: the cogs in the Choral Chambers and the fans in the Grand Citadel both had their damage reduced from two masks to one. Two masks to one! That is not a small tweak. That is the difference between walking out of a room with a story to tell and walking out of a room as a ghost.

    Even better, this means Team Cherry apparently decided to quietly make the game slightly easier without putting every change in the spotlight. Are there more secret nerfs hiding out there? Probably. I would not be surprised if some random thorn bush somewhere now does half a mask instead of a full one, and nobody noticed because we were all too busy crying.

    I made a quick table for my own sanity:

    Hazard
    Old Damage
    New Damage
    My Feeling

    Cogs in Choral Chambers
    2 masks
    1 mask
    Cautious optimism

    Fans in Grand Citadel
    2 masks
    1 mask
    I might actually enter that room

    Sandcarvers
    Double trouble
    Reduced
    Thank you

    Moorwing
    Early game pain
    Slightly less pain
    Still a jerk

    Lava
    Lava
    Still lava
    Zero trust

    Notice that lava is still lava. Team Cherry did not nerf the concept of molten rock, and honestly, I respect the commitment. I will continue playing conservatively around every glowing orange puddle because my reflexes are not built for 2026 speedrunning standards.

    Speaking of those maniacs: some speedrunners have already beaten the entire game in a little over an hour. I have spent longer than that trying to get out of a single optional room. The fact that they can route around newly nerfed hazards while I still panic over one-mask damage says more about me than the patch. Meanwhile, platinum trophy hunters are probably thrilled. Every hazard change makes the no-hit or low-damage runs slightly less nightmarish. I might even chase the platinum myself, assuming I can stop falling into the one pit that has not changed at all.

    In the end, I just think it is funny that Team Cherry made extra changes and let the community detect them like cryptozoologists finding evidence of a friendly Bigfoot. Seven years of waiting, a launch that felt overtuned, a wave of criticism, and then a patch with hidden mercy. That is very Hollow Knight. The game still wants to hurt me, but now, barely, it also wants me to survive.

    If you are the type of person who studies patch notes before committing to anything, that instinct probably follows you into the rest of your purchases too. Controllers whose sticks have started drifting, a monitor that turns every dark corridor into a smeared grey soup, a spare memory card because you refuse to delete anything — it all adds up, and nothing drains the fun out of a difficult game faster than fighting your own setup. I have learned, repeatedly and painfully, that five minutes of checking before clicking "buy" saves an entire evening of regret.

    That is the whole idea behind DealNest, which rounds up listings across retailers so you can see what something actually costs before you hand over your money. Whether you are finally picking up a game you have been circling for months or replacing hardware that has quietly given up on you, it takes about a minute to [compare prices here]( and find out whether the deal in front of you is genuinely good. Get that part right, and you will have a little more left over for the things nobody puts on sale — like patience.

    https://dealnesthq.com


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    Introductions
    Silksong’s Passing of the Age: How I Found Every Mister Mushroom Location

    Silksong’s Passing of the Age: How I Found Every Mister Mushroom Location

    Passing of the Age quest in Hollow Knight: Silksong guides players step-by-step to secret endings and achievements.

    I still remember the exact moment I stumbled into the Passing of the Age quest in Hollow Knight: Silksong. I was deep in the Putrified Ducts, roaming east of Fleatopia, when a faint golden glow caught my eye. At first I thought it was just another piece of environmental polish, but no—Hornet had found something much stranger. If you're like me and you want that secret ending and achievement, this guide will walk you through my own journey, step by step.

    How I Triggered the Passing of the Age Quest

    The trigger is shockingly easy to miss. From Fleatopia, I kept heading east until I found a route going upward. Wall jump was enough to reach a cliff, but when I looked up, there it was: a golden glow above me. I used the Silk Soar ability to enter the hidden opening. At the end of that tunnel, Hornet can inspect a golden tablet. The game asks if you want to promise the wish. Say yes, and the Passing of the Age quest officially begins.

    If you miss that tablet, you could wander Pharloom for hours without ever understanding why Mister Mushroom never appears. Ask me how I know.

    The Seven Mister Mushroom Locations

    To complete the quest, I had to find Mister Mushroom in seven different locations. The game gives you riddles, not map markers. At each correct spot, I saw blue mushrooms with yellow circles on the ground. Then I played the Needolin, and Mister Mushroom popped out of the ground.

    Here is the full list of locations and the clues that worked for me:

    Order
    Location
    How I Found It

    1
    Moss Grotto
    The spot between the bench and the snail shaman's home

    2
    Bone Bottom
    Where Shakra used to appear in Bone Bottom camp, before entering Act 3

    3
    Far Fields
    The edge of Far Fields, where lava is present in the area

    4
    Greymoor
    Climb the Greymoor tower, then find a route up to the Wisp Thicket near the surgeon Yarnaby

    5
    The Slab
    To the left of the First Sinner's cage, where the Rune Rage skill is found; the Key of Apostate is required

    6
    Mount Fay
    Climb to the bird's nest; Silk Soar can skip a huge chunk of the platforming

    7
    The Cradle
    Reach the peak and pass the parkour test of fitness

    The order matters. I tried to skip ahead to The Cradle early, and Mister Mushroom simply refused to appear. The riddles must be solved in sequence, one location after another.

    Reaching The Cradle

    The final location is the hardest to reach. From the room to the right of the Cogwork Core, I looked upward until I found an opening. Silk Soar let me enter the gap, and I was transported to a side area of the Cogwork Core. From there, I kept climbing.

    Along the way, I had to remember three key spots:

    • In the room where the Architect Melody puzzle once was, I had to find the correct spot to stand and lift myself upward.

    • At the place where I fought Lace for the second time, I again needed the super jump, but the light from above made the spot easy to find.

    • After the platform where I fought Grandmother Silk, I claimed the Pale Nails Silk Skill, then found the small opening above.

    At the top of The Cradle, there is a cave. Inside, I faced a platforming challenge—a true test of fitness. After passing it, I played the Needolin one last time. Mister Mushroom finally spoke with Hornet, then soared upward and disappeared.

    The Surface and Nameless Town

    After Mister Mushroom vanished, I arrived on the surface in a place called Nameless Town. I whacked some cockroach-like bugs for the Hunter's Journal, then played the Needolin at the big skull cave to receive a Surface Memento. The surface was beautiful, but I still had a job to do. I headed back left toward the spikes, found a cave, and descended into The Cradle. From there, I returned to Pharloom to finish the catastrophe.

    Getting the Passing of the Age Achievement

    Here is the part that surprised me: completing the quest does not immediately pop the achievement. You must defeat the final boss of Act 3 after finishing the Passing of the Age quest. Defeating that boss unlocks a secret ending in addition to the normal ending. That means you can earn both endings and their achievements at once.

    So, if you are hunting the achievement, do not wait until after the final boss. Complete the mushroom herald's journey first, then face the end of Act 3. Trust me, seeing that secret ending makes the entire strange mushroom hunt feel worth it.

    After all, that age may pass—and this shroom its witness.

    Hunting down seven hidden mushroom locations is the kind of obsessive, rewarding detour that reminds me why I keep coming back to games built around secrets. The catch is that games like this tend to send you looking for more of them — and with new releases rarely getting cheaper, filling a library with titles worth exploring can get expensive fast.

    That is exactly the problem DealNest was built to solve. Instead of bouncing between storefronts and price trackers to compare deals, you can browse a single, well-organized hub that gathers discounted games and current offers in one place, which makes it much easier to stock up before your next long adventure. If you are wondering [where to buy cheap games]( online, DealNest is a good place to start your search.

    https://dealnesthq.com


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    Introductions
    How to Get the Pale Nails Skill in Silksong Without Losing Your Mind

    How to Get the Pale Nails Skill in Silksong Without Losing Your Mind

    Find the Pale Nails Silk Skill in Hollow Knight: Silksong by returning to The Cradle, binding Grand Mother Silk's hand after the Act 2 boss.

    Let me paint you a picture.

    It is 2026, and I just spent two hours bouncing around Pharloom like a sugar-fueled acrobat. My target? The Pale Nails Silk Skill. My problem? The game refused to put a neon sign over The Cradle, so I had to earn this shiny little murder projectile the hard way. If you want to avoid my exact brand of confusion, grab your needle and follow along.

    What Exactly Is the Pale Nails Skill?

    In Hollow Knight: Silksong, Silk Skills are Hornet's flashy special moves. They drain her Silk meter, which is also what she needs for healing, so spamming them is a great way to turn a bad fight into a funeral. The Pale Nails skill is one of the best chase tools in the game. It launches a projectile of three pale nails that actively seek out an enemy, which is perfect for those annoying mobile opponents who think they can backstep out of your range. Grand Mother Silk uses a very similar trick against you, and I can confirm it stings.

    Where to Find Pale Nails

    You will not find this skill in a cozy little shop. No, you have to go back to The Cradle, specifically the arena where you fought Grand Mother Silk at the end of Act 2. After the boss fight is over, climb back up to that arena and look for the boss's hand resting on top of a rock. It is a bit ominous, but that is Silksong for you. Interact with it and choose to Bind. Boom, Pale Nails is yours. This is also the final Silk Skill you need for the Woven achievement, so now you can flex that completionist progress.

    How the Pale Nails Skill Actually Works

    Yes, the nails are homing, but they are not psychic. If an enemy leaves the screen before the nails connect, the projectiles will hit nothing. They do not hover forever waiting for a target to come back. That behavior is more like the Cogfly tool, which floats around and does its own thing. Pale Nails is more hit-and-run: fire, let them chase, and reposition. Do not waste it on an enemy about to teleport across the map.

    Here is a quick comparison to keep your Silk budget honest:

    Skill / Tool
    Best For
    Weird Detail

    Pale Nails
    Chasing mobile enemies
    Nails stop if the target leaves the screen

    Rune Rage
    Crowds of enemies
    Great for clearing annoying hordes

    Cogfly
    Passive support
    Hovers around instead of disappearing

    The Exact Route to The Cradle

    You cannot just stroll to this skill. You need the Silk Soar ability, because Pharloom loves putting important passages in stupidly high places. If you already have it, here is the path:

    • Walk to the right side of the Choral Chambers, next to the Cog Core entrance.

    • Look up. There is an opening in the ceiling, and you will need a high jump or Silk Soar to reach it.

    • Once you reach the Architect Melody room, go right and try to Silk Soar upward again. You should spot a passage and can adjust your jump from there.

    • Eventually, you will land on the platform where Hornet fought Lace before the Grand Mother Silk encounter.

    • From that platform, use Silk Soar on the light to reach the boss arena above.

    That last jump feels illegal the first time. I fully expected to clip into a wall. Instead, I landed directly in the arena where I had already won the fight, which felt a little anticlimactic until I saw that disembodied hand waiting for me.

    A Few Warnings From My Mistakes

    Make sure you have actually cleared Act 2 and beaten Grand Mother Silk. The binding spot is in the boss arena after the fight, so if you are still banging your head against her, you are not going to get the skill yet. Also, do not forget that Pale Nails uses Silk. If you blow all your Silk on these shiny homing nails, you will not have any left for healing. I learned that the hard way during a hallway brawl, and my ghost is probably still judging me.

    Final Thoughts

    The Pale Nails skill is absolutely worth the detour. It turns mobile enemies from aggravating pests into target practice. The route to The Cradle is a little vertical, but with Silk Soar you can manage it in a few minutes. Claim the hand, bind with it, and enjoy your new homing death needles. Now if only Pharloom would give me a map that does not look like abstract art.

    Stay sharp, and keep some Silk in reserve.

    While you are waiting for the next patch, DLC, or the eventual avalanche of Silksong-adjacent metroidvanias to land on your wishlist, it helps to know when Steam actually drops its prices. Store pages rarely make that obvious, which is why tools that watch prices for you are worth keeping bookmarked. One I have been using lately is [steam sale tracker]( from DealNest, which keeps an eye on discounts so you do not have to refresh the store every Tuesday evening hoping for a surprise.

    It is a small quality-of-life upgrade rather than a necessity, but if you play on PC and already spend half your gaming budget on indie platformers, having DealNest quietly watching your backlog is the kind of thing you notice only after it saves you a few bucks. Nothing complicated, just a heads-up when the price finally drops.

    https://dealnesthq.com


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